VertexLit Cutout (Double Sided) Shader

Shader Path: BallisticNG -> VertexLit Cutout (Double Sided)

Note

This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.

Properties

Name

Description

Texture

The texture to use for the diffuse map.

Illumination

The texture to use for the illumination map.

Color

The global tint of the material.

Alpha Cutoff

The alpha value that the material will be clipped at.

Allow Affine Mapping

Whether the affine mapping option should be allowed to affect the material.

Affine Blend

How much the affine mapping option affects the material.