VertexLit Cutout (Double Sided) Shader
Shader Path: BallisticNG -> VertexLit Cutout (Double Sided)
Note
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
Properties
Name |
Description |
---|---|
Texture |
The texture to use for the diffuse map. |
Illumination |
The texture to use for the illumination map. |
Color |
The global tint of the material. |
Alpha Cutoff |
The alpha value that the material will be clipped at. |
Allow Affine Mapping |
Whether the affine mapping option should be allowed to affect the material. |
Affine Blend |
How much the affine mapping option affects the material. |