Additive Shader¶
Shader Path: BallisticNG -> Additive
Note
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
The additive shader is a transparent shader that blends the object by adding the pixels color instead of overlaying it with a specified alpha. This can be useful for a magnitude of effects that rely on lights.
Properties¶
Name | Description |
---|---|
Texture | The texture to use for the material. |
Color | A tint for the texture. |
Allow Affine Mapping | Whether affine mapping should be enabled on this material. |
Affine Blend | How intense the affine mapping is. |