BallisticNG -> Additive
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
The additive shader is a transparent shader that blends the object by adding the pixels color instead of overlaying it with a specified alpha. This can be useful for a magnitude of effects that rely on lights.
|Texture||The texture to use for the material.|
|Color||A tint for the texture.|
|Allow Affine Mapping||Whether affine mapping should be enabled on this material.|
|Affine Blend||How intense the affine mapping is.|