Additive Shader

Shader Path: BallisticNG -> Additive


This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.

The additive shader is a transparent shader that blends the object by adding the pixels color instead of overlaying it with a specified alpha. This can be useful for a magnitude of effects that rely on lights.


Name Description
Texture The texture to use for the material.
Color A tint for the texture.
Allow Affine Mapping Whether affine mapping should be enabled on this material.
Affine Blend How intense the affine mapping is.