Display Shader¶
Shader Path: BallisticNG -> Display
The display shader is used for creating digital advert displays. This is the single sided version of Display (Double Sided) Shader
Properties¶
Name | Description |
---|---|
Base | The diffuse texture to use. Normally you want to assign this a black texture. |
Scan Lines | The scan line texture. Search for ‘Digital’ in the texture picker for a default texture. |
Illummination | The additive illumination texture to use. These should your advert atlas. |
Ilumination Intensity | The intensity of the illumination texture. |
Color | The base color of the display. |
Flicker Speed | How fast the display flickers. |
Flicker Strength | How much the display flickers. |
Scanline Speed | How fast the scanlines scroll. |
Allow Affine Mapping | Whether the affine mapping option should be allowed to affect the material. |
Affine Blend | How much the affine mapping option affects the material. |