Display Shader

Shader Path: BallisticNG -> Display

The display shader is used for creating digital advert displays. This is the single sided version of Display (Double Sided) Shader


Name Description
Base The diffuse texture to use. Normally you want to assign this a black texture.
Scan Lines The scan line texture. Search for ‘Digital’ in the texture picker for a default texture.
Illummination The additive illumination texture to use. These should your advert atlas.
Ilumination Intensity The intensity of the illumination texture.
Color The base color of the display.
Flicker Speed How fast the display flickers.
Flicker Strength How much the display flickers.
Scanline Speed How fast the scanlines scroll.
Allow Affine Mapping Whether the affine mapping option should be allowed to affect the material.
Affine Blend How much the affine mapping option affects the material.