Custom Ship Shader
Shader Path: BallisticNG -> CustomShip
Note
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
The custom ship shader is a legacy shader that can be used for custom ships. This is the double sided version of Custom Ship (Cull) Shader
Properties
Name |
Description |
---|---|
Base |
The diffuse tetxure map to use. |
Reflection |
The reflection mask map to use. This is used as a multiplier for reflections on the ship. In most cases you’ll probably want this to be white/black but you can make it greyscale or also use colors. |
Illumination |
The illumination map to use. This is addtive and supports color. |
Illumination Intensity |
How intense the illumination map. |
Illumination Color |
The global tint of the illumination map. |
Color |
The global color of the diffuse map. |
Allow Affine Mapping |
Whether the affine mapping option should be allowed to affect the material. |
Affine Blend |
How much the affine mapping option affects the material. |