Hologram (Transparent) Shader

Shader Path: BallisticNG -> Hologram (Transparent)

Transparent version of unity-tools-hologram.

The hologram shader simulates a slightly unstable light projection with wobbling and unstable color flickering. It also makes use of the scanline overlay also seen in the digital shaders.


Name Description
Base The diffuse texture to use. Normally you want to assign this a black texture.
Screen Texture The scan line texture. Search for ‘Digital’ in the texture picker for a default texture.
Illummination The additive illumination texture to use. These should your advert atlas.
Ilumination Intensity The intensity of the illumination texture.
Color The base color of the display.
Screen Scale The size of the screen texture.
Screen Intensity The intensity of the screen texture..
Screen Offset The starting offset of the screen texture.
Screen Scroll The scroll speed of the screen texture.
Wobble Scale How much the vertices of the mesh wobble.
Allow Affine Mapping Whether the affine mapping option should be allowed to affect the material.
Affine Blend How much the affine mapping option affects the material.