Hologram (Transparent) Shader¶
BallisticNG -> Hologram (Transparent)
Transparent version of unity-tools-hologram.
The hologram shader simulates a slightly unstable light projection with wobbling and unstable color flickering. It also makes use of the scanline overlay also seen in the digital shaders.
|Base||The diffuse texture to use. Normally you want to assign this a black texture.|
|Screen Texture||The scan line texture. Search for ‘Digital’ in the texture picker for a default texture.|
|Illummination||The additive illumination texture to use. These should your advert atlas.|
|Ilumination Intensity||The intensity of the illumination texture.|
|Color||The base color of the display.|
|Screen Scale||The size of the screen texture.|
|Screen Intensity||The intensity of the screen texture..|
|Screen Offset||The starting offset of the screen texture.|
|Screen Scroll||The scroll speed of the screen texture.|
|Wobble Scale||How much the vertices of the mesh wobble.|
|Allow Affine Mapping||Whether the affine mapping option should be allowed to affect the material.|
|Affine Blend||How much the affine mapping option affects the material.|