Ship Iridescent Shader

Shader Path: BallisticNG -> Ship Iridescent

The ship iridescent shader is a shader for ships that lets you achieve a variety of two tone effects using rim lighting and tinting driven by sine waves.


Name Description
Base The diffuse tetxure map to use.
Iridescent Mask The color multiplier mask to use for blending in the iridescent effects.
Reflection The color multiplier mask to use for blending reflections.
Illumination The illumination map to use. This is addtive and supports color.
Illumination Intensity The intensity of the illumination map.
Illumination Color The global tint for the illumination map.
Color The global tint of material.
Iridescent Color 1 The color of the iridescent effect around the edge of geometry.
Iridescent Color 2 THe color of the iridescent effect in the center of geometry.
Iridescent Power How steep the transition between the two iridescent colors is.
Iridescent Angle Basically the same thing as Power.
Color Shift Frequency The frequency of the sine waves that drive the color hue shift.
Color Shift Intensity The blend of the color shifting.
Psycodelic Illum Blend Makes minor blending changes to the iridescent effect.
Allow Affine Mapping Whether affine mapping should be enabled on this material.
Affine Blend How intense the affine mapping is.