Ship Iridescent Shader¶
Shader Path: BallisticNG -> Ship Iridescent
The ship iridescent shader is a shader for ships that lets you achieve a variety of two tone effects using rim lighting and tinting driven by sine waves.
Properties¶
Name | Description |
---|---|
Base | The diffuse tetxure map to use. |
Iridescent Mask | The color multiplier mask to use for blending in the iridescent effects. |
Reflection | The color multiplier mask to use for blending reflections. |
Illumination | The illumination map to use. This is addtive and supports color. |
Illumination Intensity | The intensity of the illumination map. |
Illumination Color | The global tint for the illumination map. |
Color | The global tint of material. |
Iridescent Color 1 | The color of the iridescent effect around the edge of geometry. |
Iridescent Color 2 | THe color of the iridescent effect in the center of geometry. |
Iridescent Power | How steep the transition between the two iridescent colors is. |
Iridescent Angle | Basically the same thing as Power. |
Color Shift Frequency | The frequency of the sine waves that drive the color hue shift. |
Color Shift Intensity | The blend of the color shifting. |
Psycodelic Illum Blend | Makes minor blending changes to the iridescent effect. |
Allow Affine Mapping | Whether affine mapping should be enabled on this material. |
Affine Blend | How intense the affine mapping is. |