Ship Iridescent Shader
Shader Path: BallisticNG -> Ship Iridescent
The ship iridescent shader is a shader for ships that lets you achieve a variety of two tone effects using rim lighting and tinting driven by sine waves.
Properties
Name |
Description |
---|---|
Base |
The diffuse tetxure map to use. |
Iridescent Mask |
The color multiplier mask to use for blending in the iridescent effects. |
Reflection |
The color multiplier mask to use for blending reflections. |
Illumination |
The illumination map to use. This is addtive and supports color. |
Illumination Intensity |
The intensity of the illumination map. |
Illumination Color |
The global tint for the illumination map. |
Color |
The global tint of material. |
Iridescent Color 1 |
The color of the iridescent effect around the edge of geometry. |
Iridescent Color 2 |
THe color of the iridescent effect in the center of geometry. |
Iridescent Power |
How steep the transition between the two iridescent colors is. |
Iridescent Angle |
Basically the same thing as Power. |
Color Shift Frequency |
The frequency of the sine waves that drive the color hue shift. |
Color Shift Intensity |
The blend of the color shifting. |
Psycodelic Illum Blend |
Makes minor blending changes to the iridescent effect. |
Allow Affine Mapping |
Whether affine mapping should be enabled on this material. |
Affine Blend |
How intense the affine mapping is. |