Survival (Double Sided) Shader¶
Shader Path: BallisticNG -> Survival (Double Sided)
The shader used for the survival environment. This is the opaque double sided version of Survival (Double Sided) Shader and Survival Shader
Properties¶
Name | Description |
---|---|
Base | The diffuse texture to use. Normally you want to assign this a black texture. |
Screen Texture | The scan line texture. Search for ‘Digital’ in the texture picker for a default texture. |
Illummination | The additive illumination texture to use. These should your advert atlas. |
Ilumination Intensity | The intensity of the illumination texture. |
Countour Intensity | The intensity of the raising countour lines. |
Countour Color Reduction | How intense the color is over the contour lines |
Color | The base color of the material close to the camera. |
Color2 | The base color of the material far from the camera. |
Illumination Color | The global tint of the illumination map. |
Screen Scale | The size of the screen texture. |
Screen Intensity | The intensity of the screen texture.. |
Screen Offset | The starting offset of the screen texture. |
Screen Scroll | The scroll speed of the screen texture. |
Sweep Distance | The distance that Color and Color2 blends over. |
Cubemap | The cubemap texture to use as a reflection source. |
Allow Affine Mapping | Whether affine mapping should be enabled on this material. |
Affine Blend | How intense the affine mapping is. |