Survival (Double Sided) Shader
Shader Path: BallisticNG -> Survival (Double Sided)
The shader used for the survival environment. This is the opaque double sided version of Survival (Double Sided) Shader and Survival Shader
Properties
Name |
Description |
---|---|
Base |
The diffuse texture to use. Normally you want to assign this a black texture. |
Screen Texture |
The scan line texture. Search for ‘Digital’ in the texture picker for a default texture. |
Illummination |
The additive illumination texture to use. These should your advert atlas. |
Ilumination Intensity |
The intensity of the illumination texture. |
Countour Intensity |
The intensity of the raising countour lines. |
Countour Color Reduction |
How intense the color is over the contour lines |
Color |
The base color of the material close to the camera. |
Color2 |
The base color of the material far from the camera. |
Illumination Color |
The global tint of the illumination map. |
Screen Scale |
The size of the screen texture. |
Screen Intensity |
The intensity of the screen texture.. |
Screen Offset |
The starting offset of the screen texture. |
Screen Scroll |
The scroll speed of the screen texture. |
Sweep Distance |
The distance that Color and Color2 blends over. |
Cubemap |
The cubemap texture to use as a reflection source. |
Allow Affine Mapping |
Whether affine mapping should be enabled on this material. |
Affine Blend |
How intense the affine mapping is. |