Survival (Double Sided) Shader

Shader Path: BallisticNG -> Survival (Double Sided)

The shader used for the survival environment. This is the opaque double sided version of Survival (Double Sided) Shader and Survival Shader

Properties

Name Description
Base The diffuse texture to use. Normally you want to assign this a black texture.
Screen Texture The scan line texture. Search for ‘Digital’ in the texture picker for a default texture.
Illummination The additive illumination texture to use. These should your advert atlas.
Ilumination Intensity The intensity of the illumination texture.
Countour Intensity The intensity of the raising countour lines.
Countour Color Reduction How intense the color is over the contour lines
Color The base color of the material close to the camera.
Color2 The base color of the material far from the camera.
Illumination Color The global tint of the illumination map.
Screen Scale The size of the screen texture.
Screen Intensity The intensity of the screen texture..
Screen Offset The starting offset of the screen texture.
Screen Scroll The scroll speed of the screen texture.
Sweep Distance The distance that Color and Color2 blends over.
Cubemap The cubemap texture to use as a reflection source.
Allow Affine Mapping Whether affine mapping should be enabled on this material.
Affine Blend How intense the affine mapping is.