Skydome Shader

Shader Path: BallisticNG -> SkyDome

The sky dome shader is a background opaque shader that can be used for manually created sky backgrounds. If you’re using a sphere mesh and a panorama projected texture it’s however reccomended you use Unity’s Skybox -> Panoramic shader and assign the material to your track scenes skybox material, although this will not support fog llike this shader does.

Properties

Name

Description

Base (RGB)

The texture to use for the diffuse map.