Additive (Vertex Alpha) Shader¶
BallisticNG -> Additive (Vertex Alpha)
This shader is redundant and has been replaced by the Standard Shader, which can handle what this shader was designed to do.
The additive (vertex alpha) shader is a transparent shader that blends the object by adding the pixels color instead of overlaying it with a specified alpha. This can be useful for a magnitude of effects that rely on lights.
This version of the shader takes color values from vertices to use as a base color.
|Texture||The texture to use for the material.|
|Color||A tint for the texture.|
|Allow Affine Mapping||Whether affine mapping should be enabled on this material.|
|Affine Blend||How intense the affine mapping is.|