Clouds Shader
Shader Path: BallisticNG -> Clouds
The cloud shader uses two noise maps that destructively interfere with each other to create the illusion of clouds.
Properties
Name |
Description |
---|---|
Clouds Base |
The base noise texture to use for the clouds. |
Clouds Subtract |
Another noise texture to subtract from the base clouds texture. |
Clouds Mask |
A greyscale texture to control the intensity of the clouds. |
Color |
The color of the higher intensity clouds. This supports alpha. |
Darker Color |
The color of the lower intensity clouds. This supports alpha. |
Density |
Controls the cutoff of the clouds. |
Intensity |
The over all intensity of the clouds. |
Wind |
The direction of the wind. X and Z control the scrolling of the base layer. W and Z control the scrolling of the clouds subtract layer. |