Clouds Shader

Shader Path: BallisticNG -> Clouds

The cloud shader uses two noise maps that destructively interfere with each other to create the illusion of clouds.

Properties

Name Description
Clouds Base The base noise texture to use for the clouds.
Clouds Subtract Another noise texture to subtract from the base clouds texture.
Clouds Mask A greyscale texture to control the intensity of the clouds.
Color The color of the higher intensity clouds. This supports alpha.
Darker Color The color of the lower intensity clouds. This supports alpha.
Density Controls the cutoff of the clouds.
Intensity The over all intensity of the clouds.
Wind The direction of the wind. X and Z control the scrolling of the base layer. W and Z control the scrolling of the clouds subtract layer.