Clouds Shader

Shader Path: BallisticNG -> Clouds

The cloud shader uses two noise maps that destructively interfere with each other to create the illusion of clouds.

Properties

Name

Description

Clouds Base

The base noise texture to use for the clouds.

Clouds Subtract

Another noise texture to subtract from the base clouds texture.

Clouds Mask

A greyscale texture to control the intensity of the clouds.

Color

The color of the higher intensity clouds. This supports alpha.

Darker Color

The color of the lower intensity clouds. This supports alpha.

Density

Controls the cutoff of the clouds.

Intensity

The over all intensity of the clouds.

Wind

The direction of the wind. X and Z control the scrolling of the base layer. W and Z control the scrolling of the clouds subtract layer.