Clouds Shader¶
Shader Path: BallisticNG -> Clouds
The cloud shader uses two noise maps that destructively interfere with each other to create the illusion of clouds.
Properties¶
Name | Description |
---|---|
Clouds Base | The base noise texture to use for the clouds. |
Clouds Subtract | Another noise texture to subtract from the base clouds texture. |
Clouds Mask | A greyscale texture to control the intensity of the clouds. |
Color | The color of the higher intensity clouds. This supports alpha. |
Darker Color | The color of the lower intensity clouds. This supports alpha. |
Density | Controls the cutoff of the clouds. |
Intensity | The over all intensity of the clouds. |
Wind | The direction of the wind. X and Z control the scrolling of the base layer. W and Z control the scrolling of the clouds subtract layer. |