Ai Flare Shader

Shader Path: BallisticNG -> Ships -> Ai Flare

The AI flare shader is an additive shader used for creating the flare effect you see at the back of ships.

Properties

Name

Description

Tint Color

The general tint for the flare.

Particle Texture

The texture to use for the flare.

Soft Particles Factor

Controls edge blending when the flare is intercepting meshes (Unity soft particle).

Interpolate Min/Max Distance

The minimum and maximum distances for interpolates values.

Min/Max Size

The size of the flare at the min/max distances defined by Interpolate Min/Max Distance.

Min/Max Tint

The tint of the flare at the min/max distances defined by Interpolate Min/Max Distance.

Depth Bias

A percentage value defining how far towards the camera the flares geometry is shifted. 1 = at camera.

Max Depth Offset

The maximum distance from its starting origin each vertex of the flare can be moved towards the camera.