Ai Flare Shader
Shader Path: BallisticNG -> Ships -> Ai Flare
The AI flare shader is an additive shader used for creating the flare effect you see at the back of ships.
Properties
Name |
Description |
---|---|
Tint Color |
The general tint for the flare. |
Particle Texture |
The texture to use for the flare. |
Soft Particles Factor |
Controls edge blending when the flare is intercepting meshes (Unity soft particle). |
Interpolate Min/Max Distance |
The minimum and maximum distances for interpolates values. |
Min/Max Size |
The size of the flare at the min/max distances defined by Interpolate Min/Max Distance. |
Min/Max Tint |
The tint of the flare at the min/max distances defined by Interpolate Min/Max Distance. |
Depth Bias |
A percentage value defining how far towards the camera the flares geometry is shifted. 1 = at camera. |
Max Depth Offset |
The maximum distance from its starting origin each vertex of the flare can be moved towards the camera. |